AI Insights · Timothy · January 2022
Top 5 Battlefield Commander Games on Android in Middle East Q4 2021
In Q4 2021, top battlefield commander games on Android in the Middle East showed varied performance, with significant trends in weekly revenue, downloads, and active users.
In Q4 2021, the top battlefield commander games on the Android platform in the Middle East demonstrated varied performance across weekly revenue, downloads, and active users. The data, sourced from Sensor Tower, provides an insightful look into the trends for these popular games.
انتقام السلاطين experienced notable fluctuations in weekly revenue, starting at approximately $85K and peaking at around $104K in the week of November 29. Weekly downloads decreased steadily from 13.7K at the beginning of the quarter to about 3.6K by the end of December. Active users also declined from 30.2K to 18.9K over the same period.
Clash Royale from Supercell saw a remarkable increase in weekly revenue, particularly in the weeks of October 25 and December 20, reaching around $52K and $60K, respectively. Weekly downloads peaked at 18.3K in late October, while active users grew from 613K to over 940K by the end of December.
Art of War: Legions displayed a mixed performance. Weekly revenue hovered around $8-14K, with a peak of approximately $14K in mid-October. Weekly downloads showed a decreasing trend, starting at 5.5K and dropping to around 3.2K by the end of the quarter. Active users saw fluctuations but ended the quarter with a slight increase to 27K.
Saladin had a more modest performance. Weekly revenue varied, starting at around $10K and reaching a low of about $2.6K in late December before climbing back up to $7.3K. Weekly downloads remained low, averaging around 70-100 throughout the quarter. Active users declined from 2K to just over 1K by the end of December.
War Eternal-Divine Battlefield showed steady performance with weekly revenue fluctuating between $2K and $9K, peaking at $9.2K in late October. Weekly downloads remained relatively stable, averaging around 200-300. Active users saw a slight increase from 3.2K to 3.4K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.